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CS::Voxel Distance

CS::Voxel Distance

The Voxel Distance constraint uses the distance to the voxel/grid cell from the constraint position itself or from a given object.

It's great to let things start happening when a certain object reaches that area (for example when a character enters a hallway and once he passes torches, they start to burn...easily done with this constraint).

It's also great for use in cell operators.